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Alignments, part 2: the problem

The history of how the origin of alignments can be traced to fantasy armies suggested for a wargame can be found in  Part 1   of this series on  OD&D alignments .  In this second part, we will look at the issues the created by alignment system as written in the 1974 version of the game. Factions and morals: the alignments of OD&D When  Dungeons & Dragons  was first published in 1974, the factions suggested by  Chainmail 's Fantasy Supplement carried over but took on additional meaning, blending military allegiance with moral and metaphysical elements.  OD&D  changed the framework of  Chainmail's  fantasy alignments   in two ways: Firstly, it expanded both the number and the scope of the fantastic factions, turning Neutrality into a fully-fledged faction and giving each of the three groupings its own  divisional language : Law, Chaos and Neutrality also have common languages spoken by each respectively ( M...

Alignments, part 1: the origins

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You're probably familiar with the  nine-box-style alignment system  found in modern versions of  Dungeons & Dragons . Widely (and rightly) criticized for various reasons, that system is a perennial source of in-game awkwardness and has become its own  meme format .  This post is not about the nine-box system.  The goal of this series of posts (parts 2 , 3 and 4  here) is to explain how alignments worked in the 1974 version of the game (known as original D&D, or OD&D for short) and to present a workable solution around its limitations.  OD&D's alignment system was quite different from its modern counterpart, and had its own problems and incongruencies. The original system is worth looking at not so much because of how it ended up in the published game, but because of the things it was trying to do, especially in regards to faction play and to non-combat interactions between player characters and monsters.  Before OD&D...

OD&D Retro-clones

OD&D (see Acronyms ) has inspired the creation of many retro-clones over the years. These modern recreations of the 1974 classic preserve the loose, open-ended mechanics and tone of the original to varying degrees, often with tweaks for clarity, balance, or ease of use.  Below are the main OD&D retro-clones that I have played (or at least gave a good read). They are all really good! However, since there are so many, I decided to highlight two as  highly recommended  companions to the original game: B., Marcia. 2023a.  Fantastic Medieval Campaigns (FMC) . Traverse Fantasy ( A faithful restatement of the original game.  Free to download ) B., Marcia. 2023b.  Fantastic Medieval Campaigns Basic ( FMC Basic ) . Traverse Fantasy ( An excellent little game that manages to be both comprehensive and  very  concise. Meant to serve as a companion to the title above, it can just as well be played on its own.  Free to download  and  hig...

Sources

Here is a list of the main sources that will be used on this blog. They are organized into three broad categories: primary sources , secondary sources , and additional material . PRIMARY SOURCES In the jargon of academic research, primary sources  are original, firsthand accounts of an event, topic, or time period: they come directly from the source and have not been filtered through interpretation or evaluation.  Since this blog is about playing OD&D (see Start Here), I chose my  primary sources  to be the original game itself as well as the two other games that it heavily references and builds upon. Together, these three sources are: Dunnigan, Jim. 1972.  Outdoor Survival . Avalon Hill ( A survival board game that lays the foundation of  OD&D 's  wilderness adventures. Specifically, OD&D recommends the use of Outdoor Survival 's hex map for conducting "off-hand" wilderness adventures ); Gygax, Gary, and Dave Arneson. 1974.  Dun...

House Rules Index

This is an index of the house rules that have appeared on this blog. HOUSE RULES FOR OD&D  (alphabetical) A Alignments (both as Cosmic Forces and as Factions) C Character Names D Dice Notation

Acronyms

This is a list of the acronyms that you may see on this blog: 3LBBs : "Three Little Brown Books", synonymous with OD&D. The original 1974 version of Dungeons & Dragons  was published in a box cointaining three brown booklets: "Volume 1: Men & Magic" (M&M), "Volume 2: Monsters & Treasure" (M&T), and "Volume 3: the Underworld and Wilderness Adventures" (U&WA). AC : "Armor Class", the measure of a creature's defenses. HD : "Hit Dice". HD are used to determine a creature's number of hit points (hp), as well as a general measure of how powerful a creature is. hp : "hit points", a measure of how much damage a creature can take before being defeated. M&M : " Men & Magic ", volume 1 of the three booklets that composed the original D&D. M&T : " Monsters & Treasure ", volume 2 of the three booklets that composed the original D&D. NPC : "Non-Pl...

Dice Notation

Types of Dice A game of Duongeons & Dragons (and its many variations) typically requires six types of dice: Four-sided dice (tetrahedrons known as d4 ); Common six-sided dice (cubes known as d6 ); Eight-sided dice (octahedrons known as d8 ); Ten-sided dice (decahedrons known as d10 ) - Note: some d10s have a 10 on their tenth side, but most have a zero; either way, this result should be read as a 10, unless you are rolling a percentile roll (see below, under Types of Rolls); Twelve-sided dice (dodecahedrons known as d12 ); and Twenty-sided dice (icosahedrons known as d20 ). Any set of polyhedral dice available for purchase should contain all of the above. Types of Rolls Throughout this blog, dice rolls are notated as XdY ,   where X denotes the number of dice rolled and Y denotes the type of die (as explained above).  Examples: 3d6 means three six-sided dice ; 2d8 means two eight-sided dice ; 1d20 means one twenty-sided die ; And so on, and so forth. And that's almos...

Character Names

Here's a quick way to randomly generate a name for your character: Roll a d20 twice on the table below. Combine the two halves to form your character's name. Some results offer you an optional longer version - in these cases, choose whichever sounds better. d20 First Half d20 Second Half 1 A- 1 -b (or -bert) 2 Be- 2 -ff 3 Co- 3 -g (or -gory) 4 Da- 4 -gax 5 Do- 5 -gh 6 E- 6 -larthen 7 Ga- 7 -ll 8 Gre- 8 -lric 9 Gy- 9 -m (or -mas) 10  Je- 10 -n (or -nald) 11 Kee- 11 -nan 12 Keo- 12 -ntz 13 Ku- 13 -rey ...