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Alignments, part 3: unfolded alignments

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The history of how the origin of alignments can be traced to fantasy armies suggested for a wargame can be found in  Part 1   of this series on  OD&D alignments . In  Part 2  we looked at the problems of the alignment system as written in the 1974 version of the game. A possible solution: "unfolded alignments" In this third part of the series, we will look at how to tweak the OD&D alignment system in order to solve most of it's issues while preserving two important things it brings to the game: spells and other magical effects that presume the existance of the cosmic or metaphysical forces of Law, Neutrality and Chaos; and the faction play centered on the interactions between the factions that are inspired by the aforementioned forces, but not synonymous with them. At the same time, I would like the morality and behaviours of characters and monsters to be independent from the two elements above, even if sometimes informed by them. Having this in mind, O...